Codehead's Corner
Random ramblings on hacking, coding, fighting with infrastructure and general tech
Turn Based Fun
Posted: 22 Sep 2006 at 01:07 by Codehead

The underlying mechanism of the actual combat within AMBER is starting to come together. Not much to see, so no eye candy I’m afraid. However, it does bring the prospect of a playable version closer.

I’ve ended up using a huge switch/case statement to break the turns down into phases, beyond even the Initative, Move, Attack, Resolve and Heat from the original game. I’m not sure if this is the most efficient method, but it allows me to work on individual states without affecting all the others, plus extra states to be added in easily.

If I can just stay off the eye candy for the time being, I should make some good progress.

Categories: Projects AMBER



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